How to Play DnD: A full practical guide
If you're reading this, you've probably seen a bunch of people raving about D&D online, or one of your friends just won’t stop talking about the awesome campaign they’re in. Either way, we're glad to have you here. I’ve been rolling dice and filling character sheets for what feels like a lifetime, and I still get a little giddy whenever a new campaign kicks off. In this guide, I’m going to show you everything you need to know to jump right in—no stuffy technical language or anything complicated, just practical information to help you understand all the basics.
What is DnD, and Why Should You Care?
Dungeons & Dragons is practically a collaborative story game mixed with dice, crazy imagination, and a healthy dose of chaos. You and your friends take on the roles of heroes (or sometimes not-so-heroic characters) exploring a fantasy world led by the Dungeon Master (DM). The DM is sort of like a narrator - referee, weaving a story, controlling non-player characters (NPCs), and throwing all sorts of challenges your way.
The magic of DnD is that you're only limited by your imagination. Wanna talk your way out of a dungeon? Go for it—just be prepared to roll some dice to see how successful you are.
In my opinion, DND’s easily one of the best ways to hang out with friends, have a few laughs, and occasionally save the world while you’re at it.
Gather Your Party (and Supplies)
Before you can dive into a game, you’ll need a few things:
-
A Group of Friends (or strangers who might become friends). DnD is at its best when you’ve got a squad of players who are ready to embrace the weirdness.
-
A Dungeon Master (DM) to run the show. Don’t worry if nobody wants to DM at first—sometimes you just have to volunteer, or you can find a local group or online community where a DM is already hosting games.
-
Character Sheets. These are basically documents that list your character’s stats, abilities, and gear. You can find printable versions for free, or use digital tools.
-
Dice. To be precise, a set of polyhedral dice: d4, d6, d8, d10, d12, d20, and sometimes an extra d10 for percentile rolls. If you’re starting fresh, just grab one of those standard packs from a gaming store.
-
A Rulebook or Basic Rules. The official Player’s Handbook is the main resource, but Wizards of the Coast (the company that publishes DnD) also offers free basic rules online.
-
Snacks. Trust me, it’s important. Food keeps everyone happy and engaged, and DnD sessions can go on for hours.
That’s about it. Everything else—like miniatures, battle maps, or fancy notebooks—is optional. You can keep it simple and still have a blast.
Making a Character: The Heart of the Game
Your character is your alter ego in the world of DnD. Think of it like stepping into someone else’s boots for a while. Here’s the basic process:
-
Pick a Race: In DnD, you can be a human, elf, dwarf, halfling, dragonborn, tiefling, or any number of other fantasy ancestries. Each race has unique traits—elves might get bonuses to Dexterity, dwarves to Constitution, etc. Try to pick something that excites you.
-
Choose a Class: This is basically your character’s profession or calling—like Fighter, Wizard, Rogue, Cleric, Bard, Ranger, and so on. Classes determine your skillset and powers. If you want to swing a big sword and survive on the front lines, Fighter or Barbarian might be for you. If you’d prefer flinging spells, check out Wizard or Sorcerer.
-
Assign Ability Scores: DnD uses six core stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These numbers influence everything from how hard you hit with a sword to whether you can spot hidden traps or not.
-
Pick Skills, Background, and Equipment: Skills can include Stealth, Perception, Arcana, or Persuasion. A background provides a little backstory and some extra skill boost like being a Soldier, Noble, or Acolyte. Equipment is what your character carries, whether be it weapons, armor or random knick-knacks.
-
Personality & Backstory: Here’s where it gets really interesting. You can be a noble scion who’s run away from home, or a down-on-their-luck mercenary with a heart of gold. You can go as deep or as shallow as you want, but a little background story can really bring your character to life.
Don't worry about making the “perfect” character. You’ll learn what you like as you play more and you can always switch things up or refine your approach in future campaigns.
The Basics of Gameplay
Ability Checks
Whenever you try to do something in DnD it will have a chance of success of failure. If you're jumping over a pit or persuading a shopkeeper to give you a discount, you’ll usually roll a 20-sided die (a d20) and add a relevant ability or skill bonus. The DM will set a Difficulty Class (DC) and if your total meets or exceeds that DC, you succeed. If not, well, you might end up face-planting in that pit.
Combat
Combat is a big part of DnD, though it's usually not the only focus. You'll typically roll initiative (another d20 roll) to see who acts first. Then, on your turn, you can choose to move, attack, cast a spell, or do something creative like flip over a table for cover. Your attack roll is d20 + attack bonus, and if it meets or exceeds the enemy’s Armor Class (AC), you'll deal damage.
Spells work similarly, though some require targets to make saving throws. Others just do their thing automatically. Magic can range from throwing fireballs to healing wounds to creating illusions that trick your foes.
Roleplaying
One of the coolest parts of DnD is getting to act out your character. You can decide how they talk and react, if they have a funny voice or a specific accent. You obviously don’t have to be a professional voice actor or anything, but you can add some spice to it if you choose to.
Advantage & Disadvantage
This is a mechanic introduced in the 5th Edition rules. If you have advantage on a roll, you'll roll two d20s instead of one and take the higher result. If you have disadvantage, you'll do the same but take the lower result. It’s a simple rule that adds flavor and keeps things interesting.
Tips for New Players
-
Communicate: Talk with your DM and fellow players. If you’re confused, ask questions. If you need a hint, see if your party can offer ideas. DnD is a group activity, not a solo campaign.
-
Embrace Failure: Sometimes you’ll roll a 1 on the die (which is typically a critical failure), and your epic plan might go down in flames. That’s okay. DnD thrives on the unexpected, and sometimes the funniest moments come from a disastrous roll.
-
Lean Into the Story: Sure, you can min-max and build the most powerful character ever, but don’t miss the storytelling aspect. Some of my favorite memories were around roleplay and improvising silly solutions to big problems.
-
Stay Flexible: While the DM creates a world and storyline, the party can always derail everything with a crazy plan. That’s part of the game but you gotta be ready to adapt.
-
Have Fun: Seriously, this is the golden rule. If the game isn't fun for you, figure out what’s missing. Maybe you need more banter, combat o exploration. Talk it out with your DM.
The Role of the Dungeon Master
If you’re the one running the game, congrats—you get to shape the entire world! You’ll design or choose the setting, create NPCs, and toss challenges at the players. A DM’s main role is to make sure the the game keeps moving and ensure everyone’s having fun.
Being a DM is a lot of work but it’s also super rewarding. The DM gets to watch their friends solve their puzzles, befriend NPCs (or accidentally start a rivalry with them), and explore every little detail they've dreamed up. There are plenty of pre-written adventures if you don’t want to create everything from scratch, so don’t be scared to try DMing - it's not as intimidating as it sounds.
Magic & Spells
D&D has a boatload of spells, each with its own effects and rules. Some classes (like Wizard, Sorcerer, and Druid) are full-on spellcasters, while others (like Fighter) might only dabble with magical abilities if they choose certain subclasses. When you cast a spell, you generally expend a spell slot (a kind of resource you get back after resting) and then follow the spell’s description. Some might require an attack roll, others might force enemies to make a saving throw, and still others just happen instantly.
It might sound like a lot but you’ll pick it up quickly, especially if you focus on a handful of go-to spells at first. You don't need to memorize everything. Even experienced players still flip through the rulebook.
Different Editions
Dungeons & Dragons has existed for decades, and over the years it’s gone through several editions (1st, 2nd, 3rd, 3.5, 4th, 5th, and now talk of One D&D). Right now, 5th Edition is the most widely played. It’s generally considered beginner friendly and emphasizes story and character over rigid mechanics. I recommend starting with 5e if you’re brand new but feel free to check out older editions or other systems if you’re curious.
Beyond the Table
One of the coolest things about DnD is that it doesn’t have to stop when you’re away from the table. You can:
-
Watch live-play shows (like Critical Role or Dimension 20) to see how others handle the game.
-
Check out podcasts or streams to learn new tips.
-
Dive into forums and communities online to ask questions and swap stories.
-
Read novels set in DnD worlds (like the Forgotten Realms) to get some lore inspiration.
-
Build custom minis or props if you’re crafty.
There’s no wrong way to be a DnD fan. Whether you just show up to weekly sessions or you go all-in with cosplay and custom terrain, it’s all part of the hobby.
Common Misconceptions
-
“It’s Only for Nerds.” Yes, it’s definitely nerdy, but guess what? Nerdy is cool now. And people from all walks of life play DnD—actors, athletes, artists, you name it.
-
“I Need to Know Everything Before Starting.” Nope. Jump in, make mistakes, learn as you go. The rules are just guidelines, and you’ll never memorize them all.
-
“You Have to Be Good at Acting.” Absolutely not. If you enjoy doing voices and acting out your character, awesome. You can also just describe what you do in simple terms and that’s perfectly fine too.
-
“It’s Too Complicated.” It can look that way, but once you roll your first few dice, you’ll realize it’s not so scary. Start small, and let your DM and fellow players guide you.
Crafting the Perfect Session
If you're hosting: Set the Mood: Dim lighting and maybe put on a little background music. Make sure there's enough table space for character sheets and snacks.
-
Offer a Brief Intro: If you have new players, go through the basics with them. Let them know what the setting is like, how rolling dice works, and how to ask for help.
-
Encourage Creativity: When players think of outlandish solutions, roll with it (pun intended). Sometimes the best stories come from bizarre choices.
-
Wrap Up Neatly: End the session on a cliffhanger or a natural pause point. This keeps players excited for the next session.
Where to Play
-
In Person: The classic way. Gather around a table with snacks, paper, and dice. Instant camaraderie.
-
Online: Tools like Roll20, Foundry VTT, or even Discord can help you play DnD with people anywhere in the world. You’ll have virtual maps, character sheets, and built-in dice rollers.
-
Hybrid: Some groups meet in person occasionally but also play online when folks can’t make it physically.
Leveling Up
As you defeat monsters, overcome obstacles, and accomplish goals, you’ll gain experience points (XP) or milestones, which lead to level-ups. A higher level means better abilities, more hit points, and stronger magic. It’s a tangible way for your character to grow more capable, and it’s oh-so-satisfying.
Keeping It Fresh
-
Try a Different Class: Playing a spellcaster if you’ve always been a warrior can open new doors.
-
Switch the Setting: Move from medieval fantasy to a desert wasteland or a bustling steampunk metropolis.
-
Introduce House Rules: Maybe critical hits do extra crazy things, or failing forward results in comedic twists.
-
One-Shots: Instead of a long campaign, try a shorter adventure that wraps up in a session or two.
Why DnD is Worth It
I could go on forever about the friendships I’ve made and the unforgettable stories that emerged from our sessions. One minute, you’re roaring with laughter because your buddy managed to convince a guard that they’re the long-lost duke of the castle. The next, you’re on the edge of your seat hoping for a high roll to save the party from a raging hydra.
DnD gives you a break from the real world, letting you be someone else—someone braver, sillier, or more cunning—just for a few hours. And when you finally pack up the dice and say goodnight, you’ll find you’ve shared something truly special with your friends.
Final Thoughts
So, that’s it—a quick, but hopefully comprehensive, rundown on how to play DnD. At the end of the day, it’s not about memorizing every single rule or optimizing your character to the gills. It’s about rolling dice, telling a story, and having a good time doing it.
My advice? Don’t be afraid to jump in feet-first. Go find a group (online or in person), make a character that excites you, and remember that it’s okay to ask questions. The first session might feel a little clunky, but by the second or third session, you’ll be rolling dice like a pro and cooking up wild plans to topple evil warlords—or maybe just to snag the best seat at the local tavern.
Welcome to the world of DnD! Feel free to check some other blog posts we have for you to learn more about the best game ever.